Power of Ten cash prizes, and what each multiple multiplies
Every prize figure this game publishes is a multiple, and every one of those multiples is a multiple of the same thing: the whole stake for the round. That single sentence resolves most of what readers get wrong about this slot, including the figure that looks most authoritative and is the least complete.
Below, in order: what the unit is, the four values a wheel can show, what a filled row does to that list, why a prize written in money is a prize at one bet only, and what the much-quoted return percentage actually turns out to be.
| Standard wheel | 10x, 100x, 1,000x or MAX WIN |
|---|---|
| Filled row of five | 100x, 1,000x or MAX WIN |
| Combining rule | values added, then multiplied by the stake once |
| Ceiling | 10,000x the stake, terminal |
| Return, per listings | 96.23%, 94.35%, 92.19% and 86.20% — four builds, one installed |
The bar the studio's still shows under the grid: a balance, a win counter and the stake. The stake field is the one every multiple on this page refers back to, and the win counter is where the finished sum is written.
A multiple of the whole stake, never of a line
The studio's copy states it directly: cash prizes are paid as a multiple of your bet. Not of a line's share of the bet, not of a coin value, not of a denomination. One number, the stake for the spin, is the thing every figure on this page scales.
That is worth stating plainly because the alternative conventions are common elsewhere. Plenty of slots quote prizes per line, which makes a headline figure look larger than it is, and plenty of write-ups quote prizes in currency, which makes a figure look specific when it is merely one worked example. Neither applies here, and reading either into this game's numbers inflates or deflates them by whatever factor the writer happened to pick.
The four values a wheel can show
A wheel reveals one of 10x, 100x, 1,000x or MAX WIN. Three of those are quantities: they are numbers that enter the addition described on the result order page and are scaled with everything else at the end. The fourth is not a quantity at all. It is a named state that awards the ceiling at once and closes the round.
The jump between the quantities is the shape of the game. Each step is ten times the one below it, which is where the title comes from and which is why a round with several wheels on it is so sensitive to which values they stop on. Two wheels can differ by a factor of a hundred and still be two wheels.
A filled row raises the floor
When five wheels land in a line on the same row, each of them uses 100x, 1,000x or MAX WIN instead. The shortest value is removed from the list and nothing else changes. The row is not paid as an extra award for being complete; it changes what the five positions are each capable of showing.
The distinction has a practical edge. A reader who treats the filled row as a bonus will expect a figure for it, and there is no such figure, because there is no such award. What a filled row guarantees is a sum built from five values none of which can be the smallest one.
Why a prize in pounds and pence is a prize at one stake
A write-up that lists this game's symbol payouts as amounts of money has quietly chosen a bet for you and then printed the answer. Those tables are internally consistent and externally useless: at a different stake every figure in them is wrong, and nothing on the page says which stake it assumed.
It is the same error as reporting a speed in metres and leaving out the seconds. The published form of every figure on this slot is a ratio, and a ratio converted to an amount has had its denominator thrown away. Listings record a stake range from 0.10 to 100 per spin, which is a thousandfold span — so the denominator being thrown away is not a small one.
One percentage is quoted, four are certified
The number that follows this game around is 96.23%, and it comes from third-party listings rather than from Hacksaw Gaming. The product page the studio publishes for this title carries no return figure at all; it now answers an age question before it shows anything, and the captures of it held here — made when this site was first built — carry none either.
Two of the largest listings that do publish a figure also publish what it is. They record the game as certified in four builds, 96.23%, 94.35%, 92.19% and 86.20%, under a field one of them labels as a range, with the operator licensing the game deciding which build it installs. The same listing headlines the second of those four in its own attribute table while its prose quotes the first, and a separate site aimed at this game by name puts the second in its page title. That is not three sources disagreeing. It is three honest attempts to name a single figure for a thing that does not have one.
So the complete sentence is: this title is certified in four return builds ten percentage points apart, and the figure that applies to the copy in front of you is in that copy's information panel. Anything shorter is either incomplete or lucky.
What a ceiling is, and what it is not
10,000x the stake is the published maximum, and it is the one figure the studio's page, our source and every outside listing state the same way. It can be reached by a wheel revealing the top result, and it can be reached in the arrow round by a completed row — two different routes to the same cap, described on the arrow rounds page.
A ceiling is not a prize anyone is owed, a target the game works towards, or a figure that says anything about how likely it is. It is the arithmetic limit of a round: the point past which the sum does not go, and at which the round stops. The published material says nothing about its frequency, and neither does this site.
Questions about the prize figures
Are these prizes fixed amounts of money?
No. Every one of them is a multiple of the stake for the round. The amount of money the same result produces at one bet level and at another is different, while the multiple is identical.
Which values can a single wheel show?
10x, 100x, 1,000x or MAX WIN. Three of those are quantities that join a sum; the fourth is a named result that ends the round at the ceiling instead of adding to anything.
What changes when five wheels fill one row?
The shortest value is taken off the list. Each position in the filled row then shows 100x, 1,000x or MAX WIN. The rest of the calculation is unchanged: the values still add and the stake still arrives once at the end.
Is there a single return percentage for this game?
Not one that can be printed on its own. The studio's product page states no return figure. Two large listings record four certified builds — 96.23%, 94.35%, 92.19% and 86.20% — and the copy an operator installs decides which one is live.
Where is the return figure for the copy actually being played?
In that copy's own information panel, reached from the game's menu. It is the only place the installed build is stated, and no catalogue entry, review or reading site can tell you which one an operator chose.
How large is the ceiling and can it be exceeded?
10,000x the stake, and no. It is a cap rather than a target: a round reaching it stops there, and nothing published describes a way of adding to a round that has already ended.
Carry on with
The stage-by-stage account of where these multiples sit in a round is on the result order page. The two places the arithmetic changes shape are the arrow round, where the ceiling is reached by a pattern rather than a reveal, and the three scatter counts, where one mode holds the whole sum back until the end. On a phone covers where these numbers appear on a narrow screen.